![]() ![]() The studio’s best games were like prestige television crossed with a video game, creating dark and emotional stories that made you feel like you were a part of them. ![]() This was the power of Telltale’s unique and distinct take on interactive storytelling. Eventually, I pulled the trigger, but it wasn’t easy. All I had to do was press a button - but I labored over the decision, unsure about how actually killing someone, even someone about the become a zombie, would affect me. A beloved character was beginning to turn into an undead monster, and he wanted me to kill him. I was playing the fifth and final episode of The Walking Dead’s debut season, and though I had long predicted how things would play out, it didn’t make it any easier when the moment arrived. Six years ago, on a cold November day, I was forced to make the most difficult decision a video game had ever presented me with.
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